Monday, 1 February 2016

UCLan Global Game Jam 2016

Got some great news to share.

MA Games Design student, Steph McStea, who runs our Games Design Development Society.....
has organised for groups of UClan students to join the Global Game Jam this year through the
GGJ association and we are now an official site for Global Game Jam 2016!

Click the link to our official jam site page - LINK


The UCLAN GGJ 2016 took place this weekend and the teams worked through the day and night to create their games. We were able to follow during the Jam on both Twitter and Twitch TV and the games create during the event are available as follows:

1. The Chronicles of Aurandel

2. Colour by Day

3. The Ritual of the Phantom Maze

Here's a link the Twitter page if you'd like to see samples of the games created and give it a follow/promo - https://twitter.com/uclangds

Well done all who took part. That took some passion!

Teams:
















Games:

The Ritual of the Phantom Maze.





The Chronicles of Aurandel
















Colour by Day!




































Thursday, 10 December 2015

A very Merry Christmas to you all

Scribble Josh made this for the Games Design course......and a very Merry Christmas to you all :)







smile emoticon

Friday, 4 December 2015

A Grand Day Out with UCLan Games Design.

Our Field Trip to the Liverpool World Museum on the 3rd December 2015 was a chance to gain inspiration for our next Year 1 Drawing project, see the sights of the city and enjoy the Christmas atmosphere.




For this trip, students are asked to explore the Museum and find a seed of interest that might inform and inspire their creature study brief. During the visit they select two creatures that must be polar opposite either in scale or nature, for example, the mouse + elephant; ant + rhinoceros; snake +whale.
Upon return and using their drawing studies, students engage in further research on their chosen creatures. They then use the information they've gathered to design a unique creature which is a morph of the two.
They can choose to emphasise or focus on aspects of one of the creatures but elements of both must be
visible in your final design. They must also consider the type of game world this creature will
exist in.























































Friday, 27 November 2015

Grads In Games visit to UCLAN for the Get in the Game Careers Talk Tour

Grads In Games visit to UCLAN for the Get in the Game Careers Talk Tour 2015 proved to be a really informative event! #gitg15
Students from both Games Design and Games Development courses flocked into the studio to hear talks by the Grads In Games team guests:

Ben Milnes, Recruitment guru at Aardvark Swift
Lee Stott, Technical Evangelist at Microsoft for talk slides see: Landing your Dream Job
Uclan Alumni, Gavin who also won #SearchForAStar and Stockx from Boss Alien
Their talks helped students to learn what it really takes to make it into such a competitive industry. Covering topics such as:
• Career advice
• Information of how to maximise your chances of securing your first industry role.
• CV, Portfolio and Demo Advice
• Interview Techniques
• Technical and practical knowledge required by studios
• How to increase employability
• Q and A session
This was a great opportunity to gain expert information which could prove vital in our student careers and was worth every minute.
Advice included:
  • Use 'SketchFab' to showcase 3D work.
  • Aim to have a playable game published BEFORE you leave Uni.
  • Keep CV's uncluttered and link them in your online portfolio
  • Make sure the most important info is visible and accessible in your online portfolio
  • Include work to show how you have progressed in your online portfolio
  • For level designs, the modding approach is recommended
  • Construct 2 from Scirra is great for creating and publishing your games
  • Games Artists and Designers should make connections with Games Programmers at Uni.to form teams and get collaborate creatively
  • Get your own business card for networking
  • Use 'Itchio' to promote your game- Open indie game marketplace and DIY game jam host

Ben Milnes- Aardvark Swift


Boss Alien

Lee Stott- Tech Evangelist at Microsoft


A big turnout from Games students
                     T Shirts prizes for correctly answered questions :)


Sign up for 

Search For A Star Code and Art Competitions

Open to final year & postgraduate students. Grand prize of an interview offer from one of our partner studios. 
Open to first- and second-year students. Grand prize of an internship with one of our partner studios.

A national initiative to improve the links between the UK games industry and academia.




Friday, 13 November 2015

Uclan Games Design students at the Harris.

Uclan Games design students, Ron Burgess, Shannon Patterson and Adam Mattis were invited to the Harris Museum and Art Gallery in Preston by Access and Inclusion Officer Kyra Milnes, along with Fine Artist, Rebecca Chesney and Uclan Fine Art MA students for a special event which offered talks and a portfolio surgery for Preston College students who are preparing for interview for University.

The Harris Gallery proved a very welcoming and inspiring venue for us all and the blend of talks from Fine artists and Games Designers was a good mix, giving insight across the disciplines. It was also good to meet Preston College tutors, Mary and Chris to initiate conversation and we hope to work with them again in similar scenarios.

Uclan Games design students spoke about the work they produced during their own first year of study which helped Preston College students to see the quality of work that is produced on the course and hear a little about the process. This was followed by a portfolio advice session and general chat in a relaxed atmosphere.

Many thanks must go to Kyra for organising the event, which was fun but also informative.
Below are a few images of our Uclan Games students presenting their work and sharing their ideas.