Saturday, 7 January 2017

Introduction to TiltBrush by Google.

My first experience of drawing with Tiltbrush with the Vive headset was exciting as it felt like a very new experience.

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We also arranged for students to test out the kit and try it out for themselves.

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It felt familiar and yet a totally new experience at the same time! Your drawing surrounds you and you are totally absorbed in that world, forgetting about any other.

Paint life-size three-dimensional brush strokes, stars, light, and even fire. Experience painting as you have never before.


See the LINK for more details.





Introduction to PanoPainter.

Uclan Games Design Tutor, Josh Taylor has been working with our Games Design second year students recently, introducing them to PanoPainter and helping develop their digital painting skills.
The whole class have enjoyed exploring its potential. and it's great FUN!

Here's Josh's example for the students.
Skull Door by Josh Taylor, Games Design Tutor at Uclan  
Click HERE for 360 degree view.
 
 











Here's just a few examples. Click on link to see 360 views.
PanoPainting group on Facebook.






















Mathew Lai











Marco Carmo











Natalie Herrington











Beth Martindale













Friday, 6 January 2017

The Impact of Play in Society.

First post of the new year 2017 :)

We asked our first year students on the BA(Hons) Games Design course at Uclan to discuss the The Impact of Play in Society.

Sadly, I can only post a small selection here from over 45 fantastic responses that our students submitted.

The amount of discussion and debate that this project stimulated must be noted, as it demonstrates how passionately they feel about the value of games in our world.
Please note, all used images and quotes are referenced in separate bibliographies that were submitted alongside the posters.


As a starting point, the students were asked to consider the quotes below:

"Play in all its rich variety is one of the highest achievements of the human species."  (Whitebread, D., 2015)


"Play nurtures creativity, collaboration, and critical thinking. It gives us the freedom to take risks, test the consequences of different actions, and iterate until a goal is achieved." (Gehorsam, R., 2015)


“It is in Apple’s DNA that technology alone is not enough—it’s technology married with liberal arts, married with the humanities, that yields us the results that make our heart sing.” (Jobs, S., 2011)


"Research examines relationship between autism and creativity: New research has found that people with high levels of autistic traits are more likely to produce unusually creative ideas." (University of East Anglia. ScienceDaily, 13 August 2015.)


“Somehow the importance of play has been lost in recent decades. It’s regarded as something trivial, or even as something negative that contrasts with ‘work’. Let’s not lose sight of its benefits, and the fundamental contributions it makes to human achievements in the arts, sciences and technology. Let’s make sure children have a rich diet of play experiences.” (Cam.ac.uk, 2015) 



"Pyramids, cathedrals, and rockets exist not because of geometry, theories of structures, or thermodynamics, but because they were first a picture-- literally a vision--in the minds of those who built them. Society is where it is today because people had the perception; the images and the imagination; the creativity that the Arts provide, to make the world the place we live in today." (Eugene Ferguson, Historian, 2015)





































Tuesday, 22 November 2016

Uclan Games students working with 'Soccer Manager'.



Great opportunity for work experience for twenty of our Games Design students over the last 2 days testing on Soccer Manager Arena.
This was an enjoyable event and both days were reported as very successful for both the company and the students.



























































Soccer Manager Arena@ManagerArena

The NEW football strategy game. Collect your team and play against other players in real time.

Our students have had two productive days of testing and work experience. The game is looking good and closed Beta will start later today.
Soccer Manager Arena is a card collecting, PvP real time football game.


With this game you can:

Play the team you are dealt!

Collect player cards and create your unique team lineups and formations. Each card has its combination of attributes to help you succeed in the Arena. Create your very own decks by choosing your cards tactically to compete against other managers.

Join the world of “Arena Clubs.”

Create your own Arena Club with other managers from around the world. Work together to top the Arena Club leader-boards by winning games and earning points for your Club. Strengthen each other's decks by donating players before each game. By joining an Arena Club, you will be able to play friendly matches with other Arena Club members and exchange information by using team chat.

Features:
-Compete in real-time matches with managers from across the world.
-Develop your team by unlocking card packs.
-Learn from other Arena Managers on Arena TV!
-Compete in different types of Football Arenas.
-Create an Arena Club and help develop each other's team.
-Play against friends.




Sunday, 13 November 2016

THE NORTHERN FESTIVAL AWARDS.

Congratulations Sian Knight, Jake Taylor and Anthony Winbow who have been nominated for the Creative Achievement in Games Design Award as part of the Great Northern Creative Festival THE NORTHERN FESTIVAL AWARDS.
They were nominated by the Games Design Course Team because they've shown outstanding dedication to learning and demonstrated industry standard creative and technical ability – all in all we are very impressed and proud of their achievements!
 The Award Ceremony was on the evening of Saturday 12th November in MiST, Media Factory.


Well done from the Games Design Course Team.

Also, big congrats to Anthony Winbow for being selected for the award. Really well done!


























More pics to follow.


Friday, 11 November 2016

The Great Northern Creative Festival Games Event.

As part of 'The Great Northern Creative Festival' Games Design at Uclan, industry professionals were invited to speak and present workshops for the students.

See the programme below showing the awesome speakers that were involved.



































Students enjoyed a fascinating insight into the world of Games Design from our very talented Alumni, Peter Field of Media Molecule, who shared his experience of composition within level design with a unique personal take on how to lead the player effectively using best practise guidelines from architecture.






















Alumni, Becky Michelak and Ben Bennett gave a presentation on 'How to learn from failing' where they shared some very useful online resources.
A truly valuable talk about how to survive and progress in the Indie games sector of the industry.
This was followed by a workshop where Ben and Becky challenged students to create games that involved movement, utilising limited resources.






















































Alumni, Peter Bottomley of White Paper Games also hosted an hour long chat on Skype with another of our Alumni, Senior Games Designer, Steven Thornton who is currently working at Sperasoft in Russia. Awesome to hear first hand how Steven progressed his career through his willingness to take on challenges, learn new skills and being open to all opportunities for development.


























































Sunday, 6 November 2016

The Great Northern Creative Festival 2016


The Great Northern Creative Festival is on next week - there is lots on which would be of interest to you.
Check out this link for more info
https://thegreatnortherncreativefestival.wordpress.com/

This is a university wide event at UCLan, so it is not just limited to Games Design.

https://thegreatnortherncreativefestival.wordpress.com/


Wednesday, 26 October 2016

Monday, 24 October 2016

Alumni Robin Willians work results in demand for GTA vehicle.



Hello!

you might be interested to see Robin Williams, (a recent graduate from Uclan Games Design) has reworked an already existing GTA vehicle to bring to life: a widebody Porsche.

He created a 'would-be' DLC trailer (Tuners & Outlaws) to make it appear as real as possible. Since posting it onto YouTube and Facebook it's gathered almost 1 million views between them in the space of just a week; 550k on Youtube and 350k on Facebook at the time of writing.

The reception has been nothing like he could imagine. The vast majority of people believing it's a real DLC due to be released, unless they're told otherwise. Thus, resulting in an uproar for demand directed towards Rockstar Games. Rockstar have recently released a Biker DLC as a result of a popular fan-made video gathering 450k views in 6 months and petition gathering 18,000 signatures. However, his video passed that mark in just 5 days and the petition already has 5000 signatures.

The car Robin modeled (Maibatsu Revolution) appears multiple times throughout the video.  See images of the car with varied modifications below including the widebody Pfister Comet (RWB Porsche inspired car).
























The video also features cars with a wide track width and camber and includes a chopper bike with Nitrous canisters; a few additional touches made via 3D modelling to make it appear more believable. Now that Robin fully understands how vehicle models work in the RAGE engine, he finds modelling for GTA quite straight forward; he was able to manipulate and model the widebody kit and spoilers for the Comet and import them in just a few hours.

Tuners and Outlaws DLC video:
YouTube (recommended - higher quality): https://youtu.be/6ijIddV8O3E
Plus

The DLC petition & pitch:

Also, try watching a selection of the Rockstar trailers for comparison:
Cunning Stunts DLC: https://youtu.be/0A_35Z4eQfg
Finance and Felony DLC: https://youtu.be/0A_35Z4eQfg