Friday, 13 November 2015

Uclan Games Design students at the Harris.

Uclan Games design students, Ron Burgess, Shannon Patterson and Adam Mattis were invited to the Harris Museum and Art Gallery in Preston by Access and Inclusion Officer Kyra Milnes, along with Fine Artist, Rebecca Chesney and Uclan Fine Art MA students for a special event which offered talks and a portfolio surgery for Preston College students who are preparing for interview for University.

The Harris Gallery proved a very welcoming and inspiring venue for us all and the blend of talks from Fine artists and Games Designers was a good mix, giving insight across the disciplines. It was also good to meet Preston College tutors, Mary and Chris to initiate conversation and we hope to work with them again in similar scenarios.

Uclan Games design students spoke about the work they produced during their own first year of study which helped Preston College students to see the quality of work that is produced on the course and hear a little about the process. This was followed by a portfolio advice session and general chat in a relaxed atmosphere.

Many thanks must go to Kyra for organising the event, which was fun but also informative.
Below are a few images of our Uclan Games students presenting their work and sharing their ideas.

Friday, 6 November 2015

Dan Bavin starts new job at Ninja Theory

Some lovely NEWS.

One of our recent Uclan Games Design graduates, Dan Bavin has just completed his first
few months at @NinjaTheory games studios and we've just heard that he's been offered a
job with them in Cambridge.

Really well done and well deserved too. All the best and Congratulations.

Dan was also the winner of the Uclan Creative Focus award 2015
Dan's on-line portfolio can be accessed here

Dan Bavin's Contact details can be found on LinkedIn

Dan's own website is:

Sunday, 1 November 2015

A selection of first year project examples from Uclan Games Design.

Sprite design for a top down shooter game

Sprites for the 'Design and build a Top Down Shooter Game in Construct 2' brief

See examples of the Top Down Shooter Games Here:
and Bev Bush's game here

Design and Build a Robot shooter game in Construct 2

Design and build a Platform game in Construct 2

Design and build a 3D Corner in Maya and import into the UE4 engine.

Design and build a 3D alpha prop in Autodesk Maya

Design a Racer for a given mesh. Racer Model designed by Mario KKounnous.

For the end of Semester Game Jam, work within a team to design a game in 4 weeks.
Teams share their game concepts

One Winning example,

UClan Game Jam - Nox


Uclan Games Design Hand Painted texturing brief.

Hand Painted texturing is an essential skill for any 3D artist. It requires a good understanding of value, lighting and colour theory and above all - good aesthetic sensibilities and an understanding of the model you're working with. A texture has the power of converting polygons and vertices into a complete 3D object that has a feeling of weight, surface material and presence. 

Project Details:
For this assignment, second year students were required to create a hand painted texture for a 3D mesh provided from a selection of SDK 3D character models found on-line in the PolyCount forum.

One mesh texturing challenge was the SDK Goblin by MOP which is downloadable on the PolyCount forum here.
For example: this ZIP file contains:
OBJ files of the model in T-pose, and two action poses.
TGA image of the UV wireframe.
PSD document with an AO bake layer and the UV layer, set up and ready for painting!

A second mesh texturing challenge was a Strongman by JGcount. 

Details can be found on the Polycount forum and files are downloadable from here

Finally, a third mesh texturing challenge was a Witch by JR

Details of the PolyCount forum thread can be found here and the files are down-loadable at this link.

Witch by AJMattis